![]() ![]() Selecting Sarabande of Healing (VI) Arcana allows Soul Eater's little hearts to heal 2 points of health and trigger a pulse dealing the same amount of damage. Instead, it is based on how strong the attack is: If the damage dealt divided by 7, then multiplied by 0.15 is greater than a randomly generated value between 0 and 1, a little heart will spawn. Soul Eater has a chance to generate little hearts that heal 1 point of health upon killing an enemy. ![]() However, only healing that actually takes place is accounted, meaning that healing at max health is not counted for. The source of the healing to boost Soul Eater's damage does not matter, passive Recovery, the healing from Floor Chicken, even the heal from Revival counts toward damage healed. ![]() This damage is just a flat increase and does not benefit from Might. Soul Eater gains +1 damage every 60 health points healed, capping at +60 damage or 3600 health points healed. If the enemy is not immune to debuff, each hit applies +0.3 knockback to the enemy until the maximum knockback they can take and -0.1 to freeze resistance until it reaches 0. Damage will be dealt instantly to an enemy if they have never been in the circle before, after which they cannot be hit by it again until the Soul Eater's Cooldown is over, even if they temporarily leave its area.Įnemies hit by Soul Eater will take more knockback and be more vulnerable to freeze. Soul Eater has a big increase in Area and an increase in Base Damage.Ĭooldown acts similar to Hitbox Delay for the Soul Eater. Soul Eater places a black aura with a pulsing visual effect around the player, dealing damage to every enemy who is inside of it. ![]()
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